![]() ![]() and modify it so it lines up nicely with the real ramp. and then needed to do some ripping / converting of a nice Loop ramp from Sonic Generations. ![]() I place an invisible kicker near the entrance of the loop, and near the exit of the loop. Then I use that for the actual ramp model, but use an invisible texture so you don't see it. Just had to do a bit of skewing and combining points. and combined that with a second one to create a Loop Ramp model. I first used a V turn model as seen here. Sonic Pinball Mania - coming soon for Future Pinball - BAM!įor the loop. Remember what I did for Star Wars DSA (Epic Space Battles? Get ready for the most EPIC Sonic pinball table ever created! but I am adding lots and lots of new stuff to the point that it will be almost unrecognizable from the old table. Not only have I completely redrawn new art for the entire table in 4K, all new lighting, new inserts, fleep sounds, shadowmaps, etc. what started as a "quick update" to Brendan Bailey's classic Sonic the Hedgehog table (from 2005, then updated by SLAMT1LT in 2014) has turned into a complete overhaul / update of almost "everything". ![]()
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